About Lootvyn
Lootvyn files one kind of game: games about building something and watching it grow. On the book right now stand 512 holdings across 18 shelves — restaurant empires and one-hedgehog farms, idle workshops that earn while you blink, tower lines drawn like budgets — and each of them runs straight in a browser tab, at no charge, with nothing to download and no membership to start. A title offering no plan to draw up, no system to look after and nothing that builds on itself never gets filed at all. That is the entire editorial policy, kept short because we actually keep it.
Why keep the book narrow?
Because the wide version already exists, and it is a warehouse with the lights off. General catalogues stack thousands of unrelated titles into a single scroll, and most visits die somewhere around the fortieth thumbnail, unplayed. A narrow ledger works the other way around: arrive, recognise your temperament on the shelf index, be reading a prospectus inside a minute. Each shelf also leads with its strongest titles, so by the time you start wondering about quality, the ordering has mostly answered on our behalf.
Where the holdings come from
Games reach this ledger through Playgama's partner programme, the channel independent developers use to circulate their HTML5 work to game sites. Joining that programme signs away nothing: ownership of every title stays exactly where it began, with the studio that built it, and the version shelved here is the version the programme itself supplies. Our contribution is everything wrapped around the play — how a game is filed and ranked, the analyst's notes pinned to it, and a prospectus drawn from the publisher's own description. If your work is shelved here, the contact page is where to write; if you hold rights in a title and want it gone, start at the DMCA page, which lays out the removal route.
Who keeps the order
At the start, the supplier's ranking does: shelves are filed strongest-first and no bookkeeper here reshuffles them to favour a pet holding. Our judgement is exercised one level up — in the portfolios, where shortlists carry their reasoning in writing; in the longer introductions that head our largest shelves; and in the essays, where we argue about how these games deserve to be played. Every word in those sections is drafted at this desk, by bookkeepers who run little empires of their own after hours.
What pays for the bookkeeping
Advertising, plainly stated. Players are charged nothing, so the running costs are met by advertisements set around the content in clearly marked slots. Two house rules bind them: no advertisement may dress itself up as a play button, and none may park itself over a game already in progress. The cookies that machinery involves — and how to decline the personalised kind — are set out in the privacy policy.
The bookkeepers
Behind the ledger sits a small independent team based at Graha Pacific, Jl. Jenderal Basuki Rahmat No. 87–91, Surabaya, Jawa Timur 60271, Indonesia. The same few hands do the shelving, the sums and the legal pages — nothing is farmed out to outside writers. When you need an actual person, write an email: the contact page prints the address, together with a short guide to sending a message we can act on first time round.